Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education

Luz Castillo-Cuesta

Abstract


The purpose of this study is to analyze the use of digital games to enhance English as a Foreign Language (EFL) grammar and vocabulary in the English Major of Universidad Técnica Particular de Loja, in southern Ecuador. A total of 68 students from B1 level, according to the Common European Frame-work of Reference for Languages (CEFR), participated in this study. All the par-ticipants were enrolled in two different classes of a Communicative Grammar course. A mixed-method approach was used to collect and analyze data in this study. Pre and post-questionnaires as well as writing rubrics were applied as in-struments. Digital games were implemented throughout an academic term of 5 months in which students received permanent feedback. The results show that digital games were useful to improve learners´ grammar in aspects concerning the use of modals, gerunds, and infinitives; also, students showed an improvement in their vocabulary knowledge, especially in topics related to jobs and education.

Keywords


Digital games; grammar; vocabulary; EFL writing; higher education.

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Copyright (c) 2020 Luz Mercedes Castillo


International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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